

However, for lovers of gangster movies and the period when the underworld ruled Chicago, chasing down a copy is well worth the effort.Īfter a couple hours on the mean streets of Chicago, we had a seventh player show up. King of Chicago was released with a limited print run and can be hard to come by in the United States. The many paths players can choose to build their mob empire adds significant replay value to the game. The game looks great with simple components and a wonderful collection of historic photos from the Chicago gangland days depicted on the cards. Drive-by shootings, shutting down competing businesses and sending the other guys to the hospital or the morgue makes for a lot of opportunity for deals to be struck and double-crosses to take place. Certain cards cause “events” like police raids to be played and others send players on “jobs” which net substantial sums of income. The player who quickly amasses ten points from money, businesses and influence wins the game. The game offers a lot of strategic play in how a player chooses to build their empire and also in managing relationships with the other mob bosses on the board. Players also bid to bribe the cops, controlling them through the next round of play.

Bidding takes place for gangsters to add to your mob, gaining you bonuses of speed, income, protection and lethalness. At the end of a round, players collect income, new gangsters are put into play and resources get set on the board. Combinations of booze, henchmen and girls in your gang allows you to build bars, casinos and brothels which create income at the completion of four turns in each round of play. Resources in the game are booze, henchman and girls, and additional resources are picked up in various landmarks spread throughout the city.

The game begins with each player owning a gangster, a car, $1000 and a few resources. Produced in Denmark in 2005, King of Chicago takes place in the Prohibition-era Windy City where each player takes on the guise of gangster looking to rule the streets by creating and breaking alliances, building their empire and whacking the competition along the way. Friday night at Metropolitan Wargamers in Park Slope, Brooklyn had a decent crowd of six of us collected in the back with a few other people up front continuing play of a multi-week and fairly dense American Civil War battle. Coming to agreement on an ad hoc game together for a half-dozen guys is a challenge on its own, but we managed to settle on two games which are standbys at the club but pretty new to me.
